User:IGKilim/Beginners Guide

This guide assumes you have read, or understand, the majority of content on this wiki. Instead will serve as a "how to get from Point A to Point B" and get you familiarized with the gameplay loop.

Rolling
The first thing you will be doing is rolling for characters with the massive amounts of login bonuses you can expect as a new player. It is generally recomended to get 2-3 SS Styles via rerolling from the following units:
 * SS Azami - One of the most future proof-units. Very good stat bonuses and skill selection. Will see usage for months to come.
 * SS Gustave - One of, if not the best Slasher Attacker you can pull.
 * SS Albert - One of the few parry tanks in the game, making him a very rare commodity.
 * SS Blue - An extremely powerful mage, specializing in AoE attacks
 * SS Cat - While not being as powerful as Azami, she still packs quite a punch with her STR debuff and raises the Aurum you can gain after a clear as well.
 * SS Katarina - Katarina is only considered a good unit if you can also pull her S style as well; that will allow her to inherit a STR debuff skill for added utility.

Gameplay Loop
Before getting into specifics it is important to describe how to approach playing this game, as it is unique when compared to other games in the genre. The story quests is the actual meat of the gameplay, with unique events supplementing this. Your goal is to clear as many story quests as you can with your current stats/roster and when you hit a roadblock, do other content to slowly grow your units. Let's say you get up to Chapter 5 of the story and hit a roadblock, that's fine! You notice that you can still farm an ongoing event instead, all while slowly gaining stats. A few days later you decide to tackle the same story mission you were stuck on before and clear it thanks to your growth. It is this concept of trial and error, of growing your characters and overcoming obstacles that encompass the feel of a SaGa game. This is not a game where you can roll the best units and obliterate the opposition.

Story Quests
As said before, the story (and battles that take place therein) is where most of the gameplay occurs. Story content is divided into Normal, Hard and Very Hard stages, with the Very Hard (VH) stages being excruciatingly difficult, but offering impressive rewards for clearing them.

Events
These are time-limited scenarios that constantly shuffle. They can range from a difficult boss battle to a holiday themed grind-fest.

Daily Quests
These are limited quests that you can partake in daily. They are limited in the sense that they are not easily farmable and have some restrictions placed on them. For example, you can only farm the Monster-filled Training Cave twice a day to gain Style EXP, and the Glowstone dungeons that are used to upgrade equipment are on a rotation that changes daily.

Challenge
Challenges are incredibly difficult gauntlets that will put you and your units to the test. It is generally recommended to constantly return over time to test how strong your party has become. Most of these give fantastic rewards based on how much you have completed them, with your progress (and the rewards) being reset on a weekly or monthly basis for certain dungeons.