Generation Mechanics are gameplay mechanics in Romancing SaGa 2. It often overlaps with Succession.


Unlike other games in the SaGa series, Romancing SaGa 2 is a game that tells the story of an empire rather than focusing in on a single cast of characters. As part of the mechanic to support this concept, every so often after certain events, the game will move forward in time by several decades, leading to a new generation.

In this instance, the player will be given the chance to pick a new emperor, and assemble a brand new team around this new emperor.

The following effects can happen when a generation skips:

  • All playable characters will shuffle forward to the next person on the class list, giving you new characters of the existing classes.
  • All fusion magic that you have researched in the last generation will be finished by this generation
  • All new techs you have sparked in the last generation will be recorded in the dojo, allowing you to teach them to your new team.
  • All newly developed armor and weapons in the last generation will become common place and be available for sell in all stores that are in territories you control.

Achieving a generation skip

The 8-15 principle

Not all events will lead to a generation skip. The mechanics of doing so operates on the 8-15 principle. The core concept behind is this is that all events you complete have a set event point value to it. Whenever you complete an event, the game checks to see for a generation jump.

Basic Principles

Whenever you get a black screen with some texts informing you of the completion of an event, you are faced with possibility that you will make a generation skip. Whether or not you get a skip depends on a number of conditions.

  • There are two situations where you will get a generation jump regardless of other conditions
    • If you have defeated five or more of the Seven Heroes. (This prompts the final emperor to appear) This disregards the event point value and forces the final emperor to appear.
    • If your current generation has a combined event point value of 15 or more.
  • If your current generation point value is between 8-14, whether or not you get a generation jump will be determined by your battle count.
    • In this scenario, the game will take a look at your battle count first.
      • If the battle count is above 240, it will cause a jump
      • If it's below or equal to 240, it will divide the number by 16 and take the remainder. \
        • If the remainder if larger than the pre-black screen event point number, then you will get no jump
        • If the remainder is smaller than the pre-black screen number, then you will get a jump.
  • If your current generation event point value is below 8, then you will the game will continue as normal.
Event Event Point Value Notes
Conquering the Savanah 1
Conquering Komolune 1
Conquering Nazel 1
Garon's banishment 1
Conquering South Rongit 1
Saving the Children of Mu 1
Leaving the Sealed Cave 1
Clearing the Goblins's Hideaway 1
Defeating the Dune Worm under the Great Wall in Cumberland 1
Defeating the Gelatin in the Fiend's Cloister near the Dragon Lair 1
Clearing the Watchmen's Nest 1
Defeating The Dragon in the dragon's den in a 1v1 duel 1
Clearing the East Dungeon in Nazaire 1
Clearing the Bard's Cave in Nazaire 1
Defeating the Termite Queen in the Savanah 3
Freezing the lava in Komolune 3
Preventing the volcano in Komolune from erupting 3
Defeating 1st form Kzinzie 4
Clearing the South Dungeon in Nazare 4
Defeating Garon's Ghost 4
Defeating Noel 4
Capturing Redon 4
Resolving the merchant marine problem 4
Capturing Meru 4
Defeating Dantag during the child of mu event 8
Defeating Subier in the Sunken Ship 8
Destroying the Canal Fortress 8
Capturing Cumberland 8
Defeating Bohkuon 8
Defeating Roboquets 8
Defeating Wagnas 8
Mermaid love story 15

Years skipped

When you get a generation skip, the number of years that is skipped is dependent on the number of the battles you've had in this generation. Keep in mind, number of years skipped has no other mechanical implications other than a cosmetic year count.

Number of battles this generation Number of Years Skipped
0-10 58
11-15 Battles + 48
16-31 Battles + 32
32-47 Battles + 16
48-250 Battles
251+ 250


Protagonists Leon - Gerard - Victor - The Final Emperor/Empress
The Seven Heroes Wagnas - Noel - Bokhohn - Dantarg - Kzinssie - Subier - Rocbouquet
Heavy Infantry Bear - Bison - Walrus - Ox - Gorilla - Tortoise - Rhino - Ferdinand
Light Infantry James - John - Richard - Herbert - Harry - Ronald - Dwight - Franklin - Lisa - Jessica - Shirley - Audrey - Judy - Grace - Ingrid - Greta
Ranger Henry - Louis - Charles - Philip - Edward - Alexander - Friedrich - Therese - Agnes - Anne - Marie - Catherine - Juliana - Isabella - Elizabeth
Court Mage Aries - Sagittarius - Libra - Taurus - Gemini - Capricorn - Cygnus - Crux - Emerald - Amethyst - Onix - Topaz - Garnet - Opal - Ruby - Sapphire
Free Fighter Hector - Orion - Jason - Theseus - Achilles - Ulysses - Perseus - Hercules - Andromache - Sidhe - Medea - Hippolyta - Deidameia - Penelope - Andromeda - Dianeira
Amazon Theodora - Tomoe - Kriemhild - Jeanne - Ekaterina - Artemisia - Bukou - Agripinna
Nereid Tethys - Naushithoe - Sao - Galatea - Lysianassa - Melite - Amphitrite
Iris Windy - Stormy - Skya - Nadir - Gale - Cloudia - Breezia - Air
Other Orieve - Hiraga - Coppelia - Thomas - Cyfreet - Garon - Hive Queen - Witch - Mermaid - Sekishusei - Lord Ato - Sorceror
North Varennes Avalon - Somon - Sealed Cave - Watchman's Nest - Goblin Hideaway
South Varennes Nibel - Dragon's Lair - Fiends' Cloister - Canal Fortress - Miramar
Ludon Tefal - Gemstone Mine - Ludon Highlands - Aqua Lake - Cape Chalier
North Nazelle Saigo Village - Mu Tundra - East Oubliette - South Oubliette - Nazelle Strait - Child & Mu Calf - Bardic Grotto
South Nazelle Nazelle Strait - Mu Habitat - Gelid Ruins - Snowdrifts - Den of Umbrage
Cumberland Douglass - Castle Nerak - Hofah - Great Wall - Fort Cyfreet
North Longit Miramar - Mobelm - Nuono - Messina Mines - Waterway Maze
South Longit Toba - Atlanticus - Witch's Sanctum - Mermaid Sea - Sunken Ship - Maze of Memory
Steppe Miles - Nomad Village - Landship - Lake Wyringa
Melu Desert Bihara - Teretuva - Wandering Lake
Savannah Ostro - Ponente - Gregale - Termites Den - Mole Village
Comroon Island Tsukijima - Zemio - Mount Comroon - Seer's Citadel - Emerged Island
Salamat Moulie - Amazon Village - Eirunep - Sunken Tower
Jauda Yuyan - Liangshan - Chonto Castle - Mount Chikapa - Haruko Castle - Iris Village
Torrence Mount Chikapa - Forgotten Town
Austeros Loess Ruins - Firn Ruins
Mechanics Battle Formations - Glimmers - Tempering - Castle Building - Succession - Imperial Log
Inventory Armor - Items - Weapons -
Lore The Seven Heroes
Other Achievements and trophies - Sidequests