SaGa Scarlet Grace character | |
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ヴァッハ神 (Vahha Shin?) | |
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Gender | Female |
Race | Celestial |
Initial Role | Celestial of Sorcery |
Appearances | SaGa Scarlet Grace Imperial SaGa Imperial SaGa: Eclipse Romancing SaGa Re;univerSe |
Voice Actor | (JP) Nozomi Nishida (EN) Veronica Taylor |
Type | Non-playable |
- "Let's have some fun!"
- —Battle Quote
Macha (ヴァッハ神 Vahha Shin?) is one of the Twelve Celestials in SaGa Scarlet Grace. She is the Celestial presiding over magic and sorcery, a master at handling Spiritual energy, and the patron deity of house Gwynese―the House of Sorcery―one of the major four great military houses in the world. Macha appears as an optional bonus boss in the game, fought during the Marchiam Yaxart pilgrimage, Unlike Marigan, Macha is largely not present in the main story, only appearing as a major boss solely during specific scenarios.
Her constellation depicts her staff encircled by five stars, likely representing the five lines of elemental magic, and has the elemental affinity of Natura.
Profile[]
Appearance[]
Macha is depicted as a pink-skinned woman of red eyes and red hair tied in two tails. She's wearing a red long-sleeved short dress, thigh high adorned red socks and a golden tiara. Macha's most notable aspect corresponds to each one of the beads embedded in her boots, those tied at the ends of her tails and the one embedded in her staff. Each bead represents an elemental line of magic, and glows when an elemental disruption occurs. Macha's divinity symbol, just like many other of the Celestials, is an ornamented golden staff.
Personality[]
Unlike Marigan, Macha's personality is largely unexplored as she doesn't make appearances where she engages the protagonist in a conversation. Based on some of her actions, Macha appears to a be carefree individual looking for ways of passing the time; rarely choosing to fulfill her role as Celestial.
Etymology[]
Macha's name originates from the Celtic deity of the same name, who's also sometimes represented as part of a trio portraying a single being called the Morrigan or Morrigana: a trio conformed by Macha, Morrigan and Badb, and sometimes Nemain.
Macha's alternate romanization "Vahha" may also hint at another inspiration for her role, that being a reference to the Hindu goddess Svaha, who's described as an aspect of the prakriti (primordial nature), the same way prakriti is presented in Shaktism as part of the supreme goddess Mahadevi: a being described as the embodiment of reality, whose complementary partner is the God of Destruction and Warfare Shiva. Mahadevi is also worshipped as maya: a power which makes possible the projection of reality, and one that can make the impossible appear possible.
Story[]
Overview[]

Battle screenshot
Macha always appears to be fought during the Marchiam Yaxart pilgrimage, residing in her true shrine, which can be found after lighting an altar near Imhokiel Gate with the undying flame of the Forbidden Point. When the protagonist and their partner arrive to the shrine, Macha suddenly descends and attacks them accompanied by all Elementals. Defeating her is optional as she can make a escape after five turns or so; though by doing so the player can earn an achievement called "A New Mage Rises."
Urpina's Story[]
Macha appears If Urpina chooses to ally with Adill during the lategame variation of the Scarlet Shards scenario. Apparently, summoning the Infernal Aranea to guide Urpina and Adill to the Firebringer, enraged both Macha and Marigan, who chose to descend to eliminate them. It is unknown whether Macha and Marigan lived after their defeat or if they were absorbed by the Firebringer; the latter being the case for Marigan when he's defeated during the lategame variation of the Earth Serpent scenario.
Phoenix Scenario[]

Macha with Ignis Elementals
Macha only appears during the lategame variation of the scenario. When the player enters Marchiam Yaxart, the Phoenix is seen flying and making an stop at Macha's true shrine. Before facing Macha, the player fights a series of encounters before making a choice to keep advancing into the inner shrine to find whatever the Phoenix left. Unlike the optional battle, Macha is only accompanied by ignis Elementals and does not retreat after a number of turns, making the battle easier. After Macha is defeated, the protagonist's partner expresses their surprise for defeating or allegedly killing her; however, the protagonist tells them that the Macha they fought was likely just an avatar that came to test their abilities or to simply "play" with them.
Scarlet Shards Scenario[]

The Teach na Macha: an abandoned temple of Macha
Macha appears as an optional boss during the lategame variation of the scenario, for anyone other than Leonard or Balmaint. When the player enters Provincia Hibernia and learns of the whereabouts of the Scarlet Shard, Sasha expresses her concern about Macha possibly interferring with the retrieval of the stone, making the whole ordeal even more troublesome. When failing to find the Scarlet Shard in Teach na Macha, the protagonist is told that the stone was taken and split into three fragments that were given to each branching house of the region. Macha appears when the player chooses to initially help Makulilkali in gathering the fragments, only to later betray them to steal the collected fragments.
The protagonist is then taken to the Grove of Silence as punishment for their betrayal, to be forced to experience whatever was to happen when using the united fragments in the Spiritual Throne. Macha is the result of the summoning, alongside a group of Natura Elementals. The player is forced to fight a highly difficult battle against Macha, where after a certain number of turns, she loses control of her power and simply vanishes. The protagonist reports back to the Makulilkali commander that the rampant energy freed by the Spiritual Throne made Macha's energy overflow and act erratically, making her seem more like a force of chaos. The protagonist is forgiven for their betrayal by the Makulilkali commander, who considers the incident as a warning of not over-relying on the Celestials.
Gameplay[]
Benison[]
- "Macha's divine light is as vibrant as it is mysterious and those touched by it are never the same. Such is the power of magic that makes the impossible possible"
- —Description

Macha's benison is called "Brilliance" and has a notably low chance of activating in place of another benison, meaning it can activate under any possible circumstance. For instance, when the enemy has overall high attack power, said situation would usually lead to the activation of Imhokiel's Fortification; however, said situation has also a low chance of activating Macha's Brilliance on its place. When Brilliance activates, Macha's staff descends and envelopes the retinue with a blinding light, granting them a moderate boost to their attack, defense, speed and moderately healing any received damage.
Information[]
Macha | |
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Type | Energy |
Element | Natura |
Ailment Weaknesses | Stun |
Techniques[]
The following techniques can get activated after defeating the Elemental associated to their element (for instance, defeating a Natura Elemental will allow Macha to use Thorny Fetters and Call Lightning.)
- Call Lightning (Natura): Costs 1 BP. 1-turn chanting. Four random hits of lightning-type damage.
- Crimson Flare (Ignis): Costs 1 BP. 1-turn chanting. Single target heat-type attack.
- Hypergravity (Terra): Costs 1 BP. 1-turn chanting. Blunt-type area attack. Inflicts BP -3.
- Poisonous Mist (Unda): Costs 1 BP. 1-turn chanting. Cold-type area attack. Can inflict Poison.
- The Tower (Aes): Costs 1 BP. 1-turn chanting. Pierce/blunt-type area attack. Can inflict Focus Down.
- Blazing Rush (Ignis): Costs 2 BP. 1-turn chanting. Grants large Speed Up to an ally.
- Thorny Fetters (Natura): Costs 2 BP. 1-turn chanting. Single target slash-type attack. Can inflict Speed Down.
Strategy[]

Macha absorbing an Elemental's energy
Unlike with Marigan, Macha's battle consists of speeding-up things to achieve a fast victory. Although winning is not required, by doing so the player can obtain an achievement. The optional battle requires ideally Rank 12 gear, 600+ HP, and multi-hitting attacks. The earlier these conditions have been met, the better the situation can play, as the battle will get progressively harder the more late in-story it was activated. Once the battle starts, the first rounds should be spent aiming for United Attacks. Snowstorm can make easy work of this, leaving most Elementals vulnerable to a single hit, starting the third round, Once Macha descends, there's not much to do other than make use of the United Attack's BP reduction to activate high-tier techniques. Since Macha is vulnerable to stun, fighting her with Urpina as the protagonist can yield better odds of victory, as Urpina can get access to Aether et Terra―the technique with the highest stun rate―during the Scarlet Shards scenario.
Other Appearances[]
Imperial SaGa[]
Macha appeared as an obtainable unit.
Imperial SaGa: Eclipse[]
Macha appears as an obtainable unit. She originally appeared in a Boss Gacha banner alongside Marigan.
Romancing SaGa Re;univerSe[]
See also: Macha/Romancing SaGa Re;univerSe
Macha appears as both a playable character with currently 4 Styles, and a boss enemy for certain events.
Lord of Vermilion series[]
Macha appeared as a summonable unit named Goddess of Magic, Macha (魔術の女神ヴァッハ神 Majutsu no Megami Vahha Shin?) in Lord of Vermilion 4.
Gallery[]
Trivia[]
- Macha and Marigan are the only of the Twelve Celestials known to be related, according to an early preview of the game. Both used to form part of a singular being, until a certain conflict led the original being to split into two distinct individuals.[1]
References[]
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