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*In order to inflict Abnormal Status on an enemy you should aim to have high WP or SP as well as have a high Skill Level in the corresponding Art/Spell area. |
*In order to inflict Abnormal Status on an enemy you should aim to have high WP or SP as well as have a high Skill Level in the corresponding Art/Spell area. |
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*In order to protect party members from Abnormal Status you can raise your defence by equipping characters with any Full Body Armor, Cross Branch, Green Ore or Green Glass items. |
*In order to protect party members from Abnormal Status you can raise your defence by equipping characters with any Full Body Armor, Cross Branch, Green Ore or Green Glass items. |
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+ | [[Category:Lists]] |
Latest revision as of 18:44, 21 December 2011
Abnormal Status is a status with which a participant in combat can be inflicted during battle in SaGa Frontier 2.
Abnormal Status occurs through the use of Arts (both enemy and ally) and lasts for several battle rounds. Some ailments do not wear off until the end of battle, and most can be cured or neutralised with certain spells (most notably, Recovery Breath) or equipment.
Status | Effect |
Caused by |
Nulled by |
Effect vanishes |
Berserk |
Cannot use Spells or SP but ATK +25% |
Berserk |
Dryad Grail, Tao Motif |
Yes |
Charm | Performs actions to benefit enemy | Dryad Grail, Tao Motif | Yes | |
Confusion | Randomly performs actions on ally | Song of Earth*, Water Hammer* | Dryad Grail, Tao Motif | Yes |
Cripple | Decrease ATK of weapons, Arts and Spells (to Skill Level 0) | Heart Breaker, Heart Beat, Shadow Bind | Stardust Robe, Feather Cap, Nova Heart | Yes |
Fear | 50% chance of not performing actions | Song of Earth, Water Hammer | Yes | |
Guard Beast | 30% chance to evade attacks | Guard Beast | Yes | |
Deathblow (K.O) | Character has 0 HP and is disabled. Enemy: defeated | Eradication, Final Letter, Dead End, Time & Tide, Shadow Slayer, Crystal Prism, Death Shot, Incineration | Last Leaf, Dead Stone | No |
Permanence | Status changes do not wear off | Permanence | No | |
Petrify | Target disabled, classed as dead | Delta Petra, Stone Memory | Stone Plate, Blackstone Armor, Eternal Rock | No |
Poison | Loses "(Max HP / 4) - (current LP x 4)" HP per turn | Poison Arrow, Sonic Poison, Deadly Snake | Hydra Suit, Last Leaf, Blood Star, Devil's Tear | No |
Regenerate | Recover "(Max HP / 8) - (Max LP x 2)" HP per turn | Soul Hymn, Regenerate | No | |
Reviva | Character HP hits 0, auto-revived to max HP | Reviva | No | |
Sleep | Target incapacitated until wears off or attacked | Sleep | Stardust Robe, Pirate Bandana, Funny Cap, Eternal Rock, Beast Rune, Night Medallion | Yes |
Stun | Immobilised until end of turn | Sumo Throw, Tumbler, Strike Slash, Heaven & Hell, Lawnmower, Wide Swing | Crystal Wings | Yes |
Unconscious | 0 HP and 0 LP, can no longer participate in battle | Attacked at 0 HP, or, suffered LP Break at 1 LP | No |
* Both "Song of Earth" and "Water Hammer" can only cause Confusion if the target is already inflicted with Fear
- In order to inflict Abnormal Status on an enemy you should aim to have high WP or SP as well as have a high Skill Level in the corresponding Art/Spell area.
- In order to protect party members from Abnormal Status you can raise your defence by equipping characters with any Full Body Armor, Cross Branch, Green Ore or Green Glass items.