Realm Magic
[]
| Name | JP | Range | Element | Add. Effect | Notes |
| Energy Chain | 1 | E-1 | Energy | Attack formation varies, depending on INT and PSY and paralyzes for additional effect. | |
| Implosion | 3 | E-1 | Heat | Unconscious | Explodes around enemy and causes damage; randomly disposes of enemy. |
| Psycho Armor | 2 | A-1 | Creates magical Armor to increase PSY and VIT. | ||
| Gate | 0 | Teleport to other regions by using "Region Map." Blue's quest only. | |||
| Psychic Prison | 7 | E-1 | If enemy uses magic, it reflects back. Reflects only once. | ||
| Vermilion Sand | 8 | E-all | Piercing / Energy | Darkness | Whirls enemy up into the air. |
- Blue and Rouge are the only characters that possess the Gift for Realm magic
- Only Blue (by extension Rouge when Blue loses the duel) can use the "Gate" spell on his main quest. Rouge does have the spell in his Arts list when he joins other protagonists, but it serves no purpose and should be sealed away to free up space for something more useful.
Mystic Magic[]
| Name | JP | Range | Element | Add. Effect | Notes |
| Fascination | 1 | E-1 | Seduction | Seduces an enemy and causes it to attack another enemy. | |
| Phantasm Shot | 3 | E-1 | Summons a mystic monster to attack | ||
| Glass Shield | 5 | A-1 | Magical Shield blocks direct attack and counters with broken glass. | ||
| Mirror Shade | 7 | Self | Creates user's fake that causes enemy to miss. |
- Only Mystics, and half-Mystics, have the Gift for Mystic magic.