Arcane Magic[]
| Name | JP | Range | Element | Add. Effect | Notes |
| Saber | 1 | E-1 | Slashing / Piercing | Pierce an enemy with 3 magical swords. | |
| Shield | 3 | A-all | Increses DEF; increases with higher INT. | ||
| Grail | 3 | A-all | Cures all status except Unconscious, but HP can't be recovered. | ||
| Gold | 3 | A-all | Coins fall and distracts enemies to face backward or run away from battle. | ||
| Magician | 7 | Self | Creates a fake. If enemy attacks fake, it disappears. | ||
| Death | 4 | E-all | Unconscious | Unconscious attack; failure results in loss of 1 LP. | |
| Tower | All | E-1 | Electric | Gigantic thunder attack; damage power is proportional to remainin JP. | |
| Fool | 6 | All | All damage reduced to 1/4 of attack strength. No effect for HP restores. |
Rune Magic[]
| Name | JP | Range | Element | Add. Effect | Notes |
| Victory Rune | 1 | A-1 | Enhances al weapons WEA; higher INT increases WEA. | ||
| Vitality Rune | 2 | A-1 | Auto cure for every turn; invalid for Mecs. | ||
| Hide Rune | 2 | A-1 | Hides caster, but cancels whenever the user acts. | ||
| Freedom Rune | 4 | A-1 | Prevention from Sleep, Paralysis, and Petrification attacks. | ||
| Wall Rune | 8 | E-1 | Blocks projectil attacks such as Gun, Rocket, Needle, and Wing. | ||
| Dwarf Rune | 8 | E-1 | Weakens STR; invalid for Mecs. | ||
| Stasis Rune | All | E-1 | Stops both enemy and target for long turn; possible to cure the user by Remedy. | ||
| Soul Rune | 7 | Self | Enhances all stats. While effective, WP and JP consumption doubles; expires in 4 turns. |