Melee Arts
Melee Arts are good at conserving both HP and weapon durabilities. Melee Arts can come in upto 3 varieties: Light, Normal and Heavy. A character's weight (both natural, and through items equipped) defines which type of Melee Arts they can perform.
Attack | Level 1 | Level 2 | Level 3 | Level 4 |
Punch (Light) | Hummingbird | Gattling Jab | -- | Bodhisattva |
Punch | Uppercut | Bear Swipe | Brute Force | Deadly Palm |
Punch (Heavy) | Uppercut | -- | Punch Out | Raksha |
Kick (Light) | Kick | Sinker | Triangle Kick | Three Dragon |
Kick | Kick | Sinker | Thunder Kick | Flying Knee |
Kick (Heavy) | Kick | Sinker | Kickrush | Flash Flood |
Throw (Light) | Hairdryer | Kawazu Throw | Cyclone | Windwhistle |
Throw | Throw | Kawazu Throw | Hammerfall | Call Back |
Axe Arts
Axe Arts deal huge amounts of HP damage to enemies.
Attack | Level 1 | Level 2 | Level 3 | Level 4 |
Woodchopper | Woodchopper | Bamboo Split | -- | Phoenix Blow |
Tomahawk | Tomahawk | Juggler's Knightmare | Skydive | Skyscraper |
Time Lapse | Time Lapse | Backslash | -- | Reverse Delta |
Hammer | Hyper Hammer | Slow Motion | Night's Crossing | Fuji View |
Bash | Bash | Heartbreaker | Night's Crossing | Splinter Pierce |
Sword Arts
Swords are the all-round Arts, with higher level attacks able to deal large amount of HP damage.
Attack | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Twin Blade | Multi Blade | Double Mist | Heaven & Earth | Triple Edge | Reckless Slash |
Rear Blade | Rear Blade | Double Mist | Roundabout | Bopeep | -- |
Slash | Slash | Slice | Gust | Dragon's Tail | Clear Water |
Cross Slash | Cross Slash | X-Terminator | Grand Cross | Doppleganger | -- |
Stardust | Stardust | Noggin Knocker | Heaven & Earth | Dragon's Tail | Golden Dragon |
Blast | Smash | Noggin Knocker | Bear Slash | Vandalize | -- |
Spear Arts
Spears are good at dealing HP damage as well as great LP damage.