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Melee Arts

Melee Arts are good at conserving both HP and weapon durabilities. Melee Arts can come in upto 3 varieties: Light, Normal and Heavy. A character's weight (both natural, and through items equipped) defines which type of Melee Arts they can perform.

Attack Level 1 Level 2 Level 3 Level 4
Punch (Light) Hummingbird Gattling Jab -- Bodhisattva
Punch Uppercut Bear Swipe Brute Force Deadly Palm
Punch (Heavy) Uppercut -- Punch Out Raksha
Kick (Light) Kick Sinker Triangle Kick Three Dragon
Kick Kick Sinker Thunder Kick Flying Knee
Kick (Heavy) Kick Sinker Kickrush Flash Flood
Throw (Light) Hairdryer Kawazu Throw Cyclone Windwhistle
Throw Throw Kawazu Throw Hammerfall Call Back

Axe Arts

Axe Arts deal huge amounts of HP damage to enemies.

Attack Level 1 Level 2 Level 3 Level 4
Woodchopper Woodchopper Bamboo Split -- Phoenix Blow
Tomahawk Tomahawk Juggler's Knightmare Skydive Skyscraper
Time Lapse Time Lapse Backslash -- Reverse Delta
Hammer Hyper Hammer Slow Motion Night's Crossing Fuji View
Bash Bash Heartbreaker Night's Crossing Splinter Pierce

Sword Arts

Swords are the all-round Arts, with higher level attacks able to deal large amount of HP damage.

Attack Level 1 Level 2 Level 3 Level 4 Level 5
Twin Blade Multi Blade Double Mist Heaven & Earth Triple Edge Reckless Slash
Rear Blade Rear Blade Double Mist Roundabout Bopeep --
Slash Slash Slice Gust Dragon's Tail Clear Water
Cross Slash Cross Slash X-Terminator Grand Cross Doppleganger --
Stardust Stardust Noggin Knocker Heaven & Earth Dragon's Tail Golden Dragon
Blast Smash Noggin Knocker Bear Slash Vandalize --

Spear Arts

Spears are good at dealing HP damage as well as great LP damage.

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